PRODUCT UPDATE / 2D animation · Game assets

Ludo adds New Direction to turn existing sprite animations

The October 5 update re-renders an existing sprite animation from another angle. It needs a first frame facing the new direction and uses Hydra at 9–15 credits per generated direction.

Published Event
Ludo's mage animation demonstration shown from the source side view, the front and the back-right.
A spell cast in three directions.
Who should pay attention

For projects extending an existing character animation to more facing directions.

Ludo added New Direction on October 5, a Sprite Generator mode that re-renders an existing animation from another angle. For a top-down 2D game, one walking or casting animation can become the reference for additional character directions.

Ludo's demonstration shows a side-facing mage casting toward the front and toward the back-right. The company describes the mode as carrying over the source motion and timing; each new direction is generated separately.

Supply a first frame facing the new direction

The Sprite Generator guide explains the inputs: choose a source animation, then supply the same character facing the target direction. You can copy its first frame, use Change Direction to select an angle and elevation, and send the result back with Use in Animation. An uploaded drawing of the new view also works.

Ludo New Direction form with source animation, a copied first frame, Hydra, a four-second duration and a warning to turn the first frame.
New Direction inputs and duration.

Generation stays disabled while the first frame is still the source's unchanged frame. The direction picker offers eight angles, including front, side and diagonal views.

The Change View panel with Back-Right selected, Keep elevation and a Use in Animation control on the resulting mage image.
Preparing the back-right first frame.

Each new direction costs 9–15 credits

New Direction uses Hydra and supports 3–5 seconds at 3 credits per second. The selected duration therefore reserves 9–15 credits, with charging based on what is generated. The guide says shorter sources are re-timed and longer ones sped up to fit, so source timing can change at these limits.

The announcement also lists rotateSpritesheet for API and MCP users and ludo sprite rotate-sheet for the CLI. These developer interfaces require Pro or Studio. The pricing page confirms that API, MCP and CLI generation consumes credits even when a plan includes unlimited web features.

This gives projects with an existing animation a way to build more facing directions. Check the resulting silhouettes, detail and loop seams before adding them to a game's moveset.

Sources (5)
  1. Ludo.ai · October 5, 2026: New Direction
  2. Ludo.ai · Sprite Generator: New Direction and limitations
  3. Ludo.ai · CLI access and command discovery
  4. Ludo.ai · Developer plans and credits
  5. Ludo.ai · Pricing and New View Spritesheet credit costs

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