
Build a first playable
Turn a scoped idea into a running core loop that you can inspect and keep improving.
Follow AI game development news, compare tools for coding, art and audio, and use step-by-step workflows to build a playable game.
Choose the work in front of you, then open the methods and tools that support it.

Turn a scoped idea into a running core loop that you can inspect and keep improving.

Find practical routes for 2D, 3D, and audio assets that can move into a game engine.

Make critical flows repeatable, fix real failures, and prepare the project for players.

The September 30 launch connects backend integration and live operations to Codex. SDK 1.0.0 targets Unity 6 and later; the service is currently free during beta.

The September 29 announcement brings game art, conversational revisions and HTML export into Layer's playable-ad workflow. Generation uses Creative Units; exports have no separate fee.

The September 28 release brings Ludo's generators to the terminal, with local file output, Godot animation resources and spending controls. Pro or Studio access is required.

Announced September 24, the toggle controls baked-in lighting in new textures. It is included in standard texture generation costs and leaves existing models unchanged.

RPGJS's September 28 update adds style selection and water to its editable 2D map workflow. The developer reports better placement, while traversal still needs checking.

Meta introduced mobile Horizon Create and browser-based Horizon Studio on September 24 for making and editing 2D or 3D games with prompts. Both remain in creator-community testing, with wider early access by waitlist.
Start with character art and a motion description, even without animation skills, then select and export game assets. Developed by this site's owner.
AltTesterTesting & optimizationInspect object hierarchies and automate critical flows in Unity or Unreal test builds, with Pro CLI/MCP for development agents.
PhraseMarketing & launchManage game strings, terminology and review workflows through Unity, CLI, API and MCP integrations.
Create models from text or reference images, then move on to animation and export.
CodexPrototyping & game codeWork with your project code to build prototypes, change features and run tests.
ElevenLabsCharacter voices & soundCreate audio assets for character dialogue, voiceovers and game sound effects.
Three playable debugging exercises show how to describe a fault, limit an AI repair, check the result and recover a working version. Includes broken and fixed examples, six screenshots, templates and source.
A beginner's path from a small game brief to a greybox, useful feedback, clear visuals and a shareable browser game—with a playable example, nine illustrated checkpoints and downloadable source.
Start with project constraints, reduce the field to two candidates, and use the same small prototype to test whether an engine gives both you and your AI agent a readable, executable, verifiable and recoverable workflow.