- Self-serve monthly plans are On-Demand $0, Creator $25, Builder $100, Developer $300 and Growth $1,500. Paid plans include credits equal to the monthly fee; Enterprise is custom.
- TTS-2 per million characters is $25 / $20 / $17.50 / $15 / $12.50 across those tiers. TTS-2 Flash is $15 / $10 / $9 / $8 / $7. The page uses the vendor's budgeting assumption of about 1,000 characters per audio minute.
- STT is $0.15 per audio hour on On-Demand and $0.10 on the paid self-serve tiers. A complete voice NPC also consumes the selected LLM's input and output tokens.
- Request limits are 5 / 10 / 50 / 150 / 500, with vendor-estimated concurrent sessions of 20 / 40 / 200 / 600 / 2,000. These are capacity labels, not monthly output or a latency SLA.
- On-Demand advertises up to 70 TTS minutes or 400 STT minutes free. The public copy did not make reset cadence, simultaneous eligibility or full-pipeline deduction clear enough to subtract it from the durable budget below.
- Subscription credits can roll over for up to three months while the same or a higher plan stays active. Additional purchased credits expire after twelve months; remaining credits are lost when a downgrade or cancellation takes effect.
- The model directory showed different counting language from the pricing page. This review uses one listed model and exact rates rather than claiming a fixed number of available models.
COST TO OUTPUTOne explicit ten-minute voice-NPC scenario
Illustrative public-rate arithmetic, not measured billing: one ten-minute session contains five minutes of player speech and five minutes of NPC speech (5,000 characters), ten turns, 12,000 input tokens and 1,500 output tokens using Gemini 2.5 Flash at $0.30 / $2.50 per million tokens. Exclude free allowances, retries, memory/RAG growth, moderation, tools, backend, tax and labor.
O07O08 The actual Creator subscription$25 / monthYou pay $25 and receive $25 in monthly credits at Creator rates, with ten concurrent requests and an estimated 40 user sessions. Unused value follows the rollover rules; it is not a pay-only-for-what-you-used plan.
One dollar with TTS-2 Flash$1 → 15.22 sessions nominalOne session consumes about $0.06568: $0.00833 STT + $0.05000 TTS + $0.00735 LLM. This is a credit division under the stated assumptions; Inworld does not sell a separate one-dollar session pack.
One dollar with TTS-2$1 → 8.64 sessions nominalOne session consumes about $0.11568: the same STT and LLM assumptions, with $0.10000 of TTS. Voice choice changes cost before quality, retry or acceptance is considered.
Use all $25 Creator credits380 Flash or 216 TTS-2 sessionsThese are whole-session theoretical ceilings under the same ten-minute workload, with no other account use. They are not 380 or 216 accepted conversations and do not override request or session capacity.
Iterate, then invite ten people30 sessions → $1.97–$3.47 nominalAssume 20 creator sessions plus ten visitor sessions. Creator cash paid remains $25 that month. The twenty-session iteration count is a planning assumption, not a first-pass success rate or a complete NPC development cost.
One hundred ten-minute visits$9.49–$14.49 on demandCreator rates consume about $6.57–$11.57, but cash paid is still $25; On-Demand uses the displayed rates and excludes the unclear free allowance. This is 100 total visits, not 100 simultaneous sessions.
Nominal usage is not accepted output. The real denominator is conversations that meet your character, task, voice and player-experience criteria. Actual cost must include failed and repeated sessions, growing context, external services, backend hosting, engineering and operations. Peak capacity is separate: Creator lists an estimated 40 concurrent user sessions, while 100 simultaneous sessions would require a higher published tier or a confirmed custom arrangement and load test.
Commercial-use conditionThe pricing page offers a commercial-license path, and the general terms assign Inworld's rights in compliant outputs to the customer. The same public materials also mention internal-business use, deletion of Services, Models and Outputs after termination, and an older SDK agreement that ties Project Files to the Inworld Platform. Confirm current Runtime redistribution, post-termination game content, third-party model/voice rights and any cached audio before release. This review is not legal advice.
Player speech and chat can enter a data path involving audio, possible voice biometrics, research/training and third-party models. Do not assume an ordinary self-serve workspace has zero retention. Confirm player notice or consent, region and age requirements, DPA/ZDR settings, deletion, model-provider handling and the checkout terms that apply to the actual account.