06

GAME PRODUCTION STAGE / 06

Narrative & NPCs

Design characters that can speak, remember, and act inside the runtime of a real game.

Initial research scope · 2 tools

START WITH A TASK

What needs to get done here?

  1. 01Author character knowledge
  2. 02Prototype conversation and memory
  3. 03Connect behavior to the game

INITIAL TOOL PAIR

Two routes to research before we judge.

For now, we show only source-supported summaries and the selection rationale. There is no winner or overall ranking before standardized testing.

Editorial preview

Narrative & NPCs

Inworld AI

An AI runtime and Unity/Unreal SDK stack for interactive characters with knowledge, safety controls, memory, and expressive voice.

AI CharactersLong Term MemoryUnity Unreal Runtime
SOURCE HANDS-ON PENDINGTERMS PENDING
WHY WE ARE RESEARCHING IT

Represents a runtime-character stack with memory, knowledge, safety, voice, and game-engine SDKs.

Editorial preview

Narrative & NPCs

Convai

A conversational character platform combining speech, language, memory, perception, actions, and SDKs for Unity, Unreal, and the web.

Conversational NPCSCharacter ActionsUnity Unreal Integration
SOURCE HANDS-ON PENDINGTERMS PENDING
WHY WE ARE RESEARCHING IT

Provides a second hands-on NPC pipeline with conversational behavior and Unity/Unreal integration for a practical comparison.

NEXT STEP

Test both with the same task, inputs, and record format.

The test will record time, cost, failures, rework, and editability. Methods, field notes, and comparisons follow only after that.