- The Game Agent SDK is Apache-2.0; NVIGI Core and the Audio2Face SDK are primarily MIT with separately licensed exceptions. These local framework paths publish no separate per-call software fee.
- A $0 framework license does not include an RTX GPU, memory headroom, electricity, engineering, character content, integration, build support or quality assurance. Model and third-party dependency licenses remain separate.
- NVIDIA's developer-program NIM license is $0 for development, research and testing on up to 16 GPUs. It does not permit production and does not include cloud or physical GPU infrastructure.
- Production NIM use requires NVIDIA AI Enterprise. The current self-managed list price starts at $4,500 per GPU per year; NVIDIA also describes cloud access at approximately $1 per GPU-hour. The unit is a GPU, not a NIM, NPC or conversation.
- Dividing the annual license alone gives $375 per GPU-month, about $12.33 per calendar day and about $0.514 per continuous 24/7 hour. The hourly equivalent is arithmetic, not an official hourly plan, and excludes GPU infrastructure.
- Public sources do not provide one comparable full-stack throughput, concurrent-character count, quality threshold or acceptance rate. Cost per accepted conversation, animation second and production NPC therefore remains unknown.
COST TO OUTPUTWhat each public dollar figure actually buys
License arithmetic from the September 12, 2026 snapshot. Local hardware, cloud infrastructure, power, labor, content, quality assurance and failed outputs are excluded. No row represents an accepted NPC or conversation.
O06O07O10O14O15O16 Local open-source framework path$0 separate per-call license feeYou receive source, APIs and samples to integrate locally. You do not receive the RTX machine, finished character, production support or a guaranteed result.
Self-managed NIM production license$4,500 / GPU / yearThat license alone equals $375 per month, about $12.33 per day or about $0.514 per continuous hour. GPU infrastructure and utilization are separate.
Approximate cloud NIM accessabout $1 / GPU-hourThis is an official approximate GPU-time framing, not a conversation price. Without throughput and acceptance data, $1 cannot be converted into a reliable number of NPC turns.
Accepted game-character outputUnknownThe complete denominator requires target hardware, models, dialogue length, concurrent characters, frame-rate target, retries and human acceptance. Current public evidence does not supply one shared measurement.
Actual accepted-interaction cost = license, GPU or cloud compute, power, all model stages, engineering, maintenance, content and QA divided by interactions that pass the game's quality and safety bar. Keep the value unknown until one fixed architecture is measured.
Commercial-use conditionCommercial use is possible with conditions, not under one universal ACE license. The Game Agent SDK is Apache-2.0 and the main NVIGI/Audio2Face SDK code is MIT, while downloaded models, Microsoft or other third-party binaries, Audio2Emotion and NIM production use carry separate terms. Review the exact components shipped in the game, preserve notices and obtain rights and consent for any reference voice. This is not legal advice.
Self-hosted does not mean secure by default. Audio2Face NIM documents authentication and transport encryption as disabled by default; configure TLS, certificates, access control, logs and auditing. Treat player speech, character memory and cloned voices as sensitive, minimize retention and do not expose runtime administration or unrestricted game tools to model output.