PRODUCT UPDATE / AI map generation · RPGJS
RPGJS Studio map generator v3 adds styles and editable water
RPGJS's September 28 update adds style selection and water to its editable 2D map workflow. The developer reports better placement, while traversal still needs checking.

For 2D RPG creators exploring map generation followed by manual editing and traversal checks.
RPGJS announced Studio AI Map Generator v3 on September 28, adding style selection and water generation as the feature leaves alpha. Its 2D RPG maps remain editable after generation.
Tiles and scenery remain editable
Earlier versions already introduced editable terrain and individual scenery objects. The original feature overview describes moving, resizing or deleting trees and buildings, with generation using either existing tilesets and terrain or newly generated assets.
That leaves room to repair a narrow junction or move a house away from an entrance. For v3, RPGJS reports better placement of scenery and more coherent layouts for forests, villages and paths.
Choose a style and generate water
Style selection now guides the tilesets, terrain and scenery before generation. The generator also uses terrain-shaping tools to produce editable lakes, ponds and rivers.
Those terrain morphology tools arrived in June. They let creators carve depressions, fill them with water, and shape raised areas and walls. Water creation is now part of the AI map workflow.
Routes still need a playtest. In a community reply about this generation of the tool, its developer said the system does not yet validate every route for traversal. For a level prototype, checking the paths between the spawn point, exits and quest locations is a useful first pass before adding events and decoration.
Map generation uses AI credits
As of September 29, the official pricing page lists visual map creation and playtesting in its free tier. A $99 lifetime Studio license includes 500 AI credits, with optional subscriptions for refills. The page does not specify credits per v3 generation, so it does not establish a per-map cost.
For developers exploring editable 2D RPG map drafts, this is a relevant update. Alongside the visuals, consider the editing and traversal requirements of your level when comparing world and level building tools.
Sources (5)
- RPGJS · AI Map Generator v3: Smarter Placement, Water and Styles
- RPGJS · AI RPG Map Generator: Create Editable 2D Maps (February 2026)
- RPGJS · Terrain Morphology in RPGJS Studio (June 2026)
- RPGJS Studio developer · Reply on route validation in AI map generation
- RPGJS · Studio product examples and pricing
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