PRODUCT UPDATE / 3D assets · Rigging and animation

Voidless 6.4 expands 3D rigging to animals and props, cuts Auto Rig to 30 credits

The October 26 update adds four-legged animals and movable props to the rigging workflow. Ready-made actions and copying moves are free once a model is rigged; described moves cost 20 credits.

Published Event
Voidless's original illustration shows a goblin, wizard and robot using the same dance.
One dance reused across three characters (2026 reference image).
Who should pay attention

Prepare rigged 3D characters and directional sprites while keeping model, rigging and custom-motion costs separate.

Voidless's October 26 release, version 6.4.0, adds four-legged animals and props with moving parts to its Auto Rig workflow. The update also cuts rigging from 140 to 30 credits and described motions from 30 to 20 credits, giving game developers a cheaper starting point for a moving character or prop.

Preset actions and reusable moves

Open a model in the 3D editor and choose Auto Rig to prepare its skeleton. The rigging page lists humanoid characters, four-legged animals and movable objects such as chests and doors.

The library offers 12 actions for rigged humanoid characters and eight for rigged four-legged animals, at no extra credit cost. Describing a different move costs 20 credits. A move created for one model can be copied for free onto other rigged models of the same kind.

For a cast of similar creatures, that reuse could reduce repeated motion requests. The imported animation still needs checking against each model's proportions and the game's movement rules.

Voidless's rigging demonstration poster shows a purple-robed wizard in three different poses.
3D rigging demonstration poster (2026 reference image).

Deliver a GLB or a directional sprite sheet

Rigged models and their motions can be downloaded as GLB. Voidless lists direct loading in Godot, Three.js and Babylon.js, with Unity and Unreal using glTF importers.

The existing 3D Model to Sprite Sheet tool supplies a separate 2D route: choose one, four or eight directions, then export a PNG sheet, atlas JSON or individual frames in a ZIP. Rendering happens in the browser and is free. Submitting an external GLB for Auto Rig saves it to the signed-in account's library first; rigging and described animations remain credit-based operations.

The original Voidless 2D-versus-3D sprite demonstration poster shows two views of a red-capped character.
3D-to-sprite workflow poster (2026 reference image).

That gives a small team the option to keep an asset in 3D or use its motion in a top-down or isometric 2D game. The 3D assets and animation category collects related production tools.

Credits and MCP access

Generating a model in Voidless has a separate credit charge. The current price table confirms 30 credits for rigging, 20 for a described motion and no extra credits for ready-made or copied actions. Lite includes 60 trial credits, with generations public in the community gallery.

The MCP connector requires Voidless+ and spends the account's own credits. Current pricing lists that plan at CAD 25 once, plus applicable tax, including 2,000 credits and private generations. Free actions leave model generation, rigging and custom-motion requests as separately charged steps.

Sources (5)
  1. Voidless · Version 6.4.0, October 26, 2026
  2. Voidless · AI 3D Rigging and Animation
  3. Voidless · 3D Model to Sprite Sheet
  4. Voidless · Current plans and generation credit costs
  5. Voidless · MCP connector and plan requirements

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