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GAME PRODUCTION STAGE / 08

Testing & Optimization

Close the loop between writing a change, running the game, finding regressions, and fixing them.

Initial research scope · 2 tools

START WITH A TASK

What needs to get done here?

  1. 01Author repeatable tests
  2. 02Inspect gameplay state
  3. 03Run regression checks in CI

INITIAL TOOL PAIR

Two routes to research before we judge.

For now, we show only source-supported summaries and the selection rationale. There is no winner or overall ranking before standardized testing.

Editorial preview

Testing & Optimization

Regression Games

A Unity-oriented bot and automated testing platform for replay, validation, exploratory testing, game-state inspection, and CI/CD workflows.

Unity Test AutomationGameplay BotsCI Regression Testing
SOURCE HANDS-ON PENDINGTERMS PENDING
WHY WE ARE RESEARCHING IT

Offers an accessible Unity SDK, replay, validation, exploratory bots, state inspection, and CI/CD workflows.

Editorial preview

Testing & Optimization

MooseRunner

An agent-first Unity test runner that lets coding agents such as Claude Code and Codex write, run, and debug Play Mode tests with live state and visual analysis.

Unity Test AuthoringAgent Driven TestingUnity Debugging
SOURCE HANDS-ON PENDINGTERMS PENDING
WHY WE ARE RESEARCHING IT

Designed for solo and indie Unity developers using Claude Code or Codex to close the write-run-debug test loop.

NEXT STEP

Test both with the same task, inputs, and record format.

The test will record time, cost, failures, rework, and editability. Methods, field notes, and comparisons follow only after that.