- Current Web monthly prices in USD: Free $0 / 7,000 credits; Standard $20 / 20,000; Pro $35 / 40,000; Max $95 / 120,000. These are monthly prices, not annual-equivalent promotions. The Free allowance's refresh schedule is not confirmed.
- Free: exploration without exports or commercial rights. The current plan table includes multi-image input, Chisel, and advanced editing/expansion access; older help describes narrower permissions. Model-specific restrictions still apply.
- Standard adds splat/collider downloads but not high-quality mesh exports. Web Pro/Max add high-quality mesh access and list commercial rights, subject to terms. Max buys more quota, not a guaranteed better-quality model. Standard commercial permission remains disputed below.
- For a fresh text or ordinary single-image route: input preparation costs 80 credits, then Marble 1.1 costs 1,500. Multiple-image/video preparation costs 100. Marble 1.1 Plus costs 1,500 plus 0–1,500 for world generation; 1.0 Draft uses a different 150-credit world step.
- Additional operations: panorama edit 150 credits, Expand 2,000, high-quality mesh 3,500. A panorama edit alone does not rebuild the world. Current Expand excludes worlds generated with 1.1 Plus.
- Web subscription quota does not roll over. Paid Web top-ups currently offer $5 / 5,000 credits, $20 / 22,000, or $50 / 63,000; top-ups roll over but expire after one year. Their rates are not the Pro quota-allocation rate used below.
- API uses a separate balance: $1 buys 1,250 credits, minimum purchase $5, with no expiry. Web quota and API credits cannot be transferred. An already completed or running identical high-quality mesh export is reused without another export charge; the documented mesh job includes textured and vertex-colored variants.
COST TO OUTPUTFrom monthly payment to candidate-output budgets
Web examples allocate the Pro monthly payment across its full quota: $35 ÷ 40,000 = $0.000875 per credit. The actual monthly payment is still $35, even for one use. Each example is an alternative budget, not an extra allowance; counts assume the entire quota is used only for that workflow. These are calculations, not observed bills or accepted-game-asset prices.
O02O03O04O07O09O14O19O21 One ordinary 1.1 world candidate1,580 credits → about $1.3880 for text/single-image preparation + 1,500 for a 1.1 world = $1.3825 nominal allocation. The quota fits 25 candidates with 500 credits left. This does not include a high-quality mesh job or say how many candidates you will keep.
One 1.1 Plus world candidate1,580–3,080 credits → $1.38–$2.70The same 80-credit preparation plus 1,500 and a variable 0–1,500 world charge. All-quota capacity is 12–25 candidates depending on actual charges; no high-quality mesh is included. Plus worlds currently cannot use Expand.
One 1.1 world plus a high-quality mesh5,080 credits → about $4.4580 + 1,500 + 3,500 = 5,080 credits, or $4.445 nominal allocation. Pro fits 7 complete workflows with 4,440 credits left. Seven workflows are not seven usable levels, and $4.45 is not a pay-per-asset checkout price.
Compare three directions, mesh only the chosen one8,240 credits → $7.213 × 1,580 + 3,500 = 8,240 credits. Pro fits 4 such rounds with 7,040 credits left. Three candidates per round is an illustrative planning choice, not an observed retry average or a promise that one will pass.
The comparable API route uses a different balance5,080 ÷ 1,250 → about $4.06The 1.1 candidate consumes $1.264 and the mesh $2.80, totaling $4.064. Minimum prepayment is $5, nominally leaving 1,170 credits after this workflow. Integration work is extra. The $5 purchase is not a hard spending cap; negative balances can be billed later.
A usable environment has an unknown real costIf only one passes: $35 + extrasIf one environment passes and you allocate the entire month's subscription to it, its cash allocation is $35 before top-ups, plugins, and labor. With no accepted environment, there is no finite cost per accepted output. We have not measured the acceptance rate or cleanup time.
Taxes, additional edits/expansions, rejected candidates, plugins, engine setup, and cleanup are outside these nominal examples. Reuse, top-ups, model choice, and unused quota change the economics. A 1.0 Draft is a different preview route: 80 + 150 = 230 credits, not a cheaper equivalent of a full 1.1 world.
Commercial-use conditionStandard commercial rights remain unresolved: the current pricing table excludes them, while Terms sections 3.3 and 13.23 describe paid commercial use and include Standard as Paid. Get applicable written confirmation before relying on Standard for a commercial project. Pro/Max list commercial rights subject to terms and input/third-party rights. Free-generated outputs do not gain commercial rights merely because you later upgrade; applicable disclosure and attribution conditions still matter.
Subscriptions renew automatically; cancellation takes effect at the end of the paid period without a prorated refund. No universal failed-task refund promise was established. Historical $1 Pro promotions have ended. Confirm the displayed model charge and applicable terms before paying, and keep API spend monitoring separate from the auto-refill setting.