PRODUCT UPDATE / World models · Level concepts

World Labs releases Frameboy for real-time exploration with Atlas

The November 5 research preview streams Atlas-generated views to a browser at up to 15 fps, according to World Labs. It brings camera exploration to level concepts, while building custom scenes in Viewfinder remains in closed beta.

Published Event
Frameboy’s handheld-style browser interface shows a sunny illustrated street, surrounded by scene cards.
Frameboy’s handheld-style demo.
Who should pay attention

Environment and level designers exploring camera positions and the feel of a space before detailed production.

World Labs released Frameboy on November 5 as a research preview for moving a camera through Atlas-generated worlds. The company says its cloud-hosted model can stream views to a browser at up to 15 fps. For level designers, this could make it easier to explore the feel of a space before detailed production; creating custom scenes in Viewfinder still requires closed-beta access.

Explore a space from different camera positions

The Frameboy announcement presents a curated set of scenes. Some begin with one image: Atlas adds viewpoints to establish the surrounding space, then Frameboy lets the user navigate it. Other examples use multiple photographs of real places.

A green Frameboy interface displays a garden courtyard, with cards for a snowy street and a mountain village beside it.
A garden in the single-image world demo.

The underlying Atlas model, announced in September, grounds images and depth maps at camera positions in a shared spatial context. A level concept could use that kind of exploration to compare sightlines and camera routes. Treat this preview as visual planning; gameplay logic and preparation of assets for an engine remain separate work.

Custom scenes and Studio session charges

In Viewfinder, users build a scene a view at a time, generating color and depth before opening a streaming Frameboy overlay. Access remains a closed beta. Frame generation runs on powerful cloud GPUs, so the advertised frame rate describes the hosted preview.

Viewfinder shows a spaceship atrium in its spatial workspace, a camera position and a Frameboy option on the right.
A scene and camera position in Viewfinder.

The current billing guide prices a Frameboy session inside Marble Studio at 250 credits ($0.25) for up to one minute. A session is free if it lasts under five seconds or ends because its server stops responding. The rate applies to Studio sessions, and uses the same credit balance as other Studio work.

The Marble tool record covers World Labs’ existing 3D world workflow. The world and level building category provides related options for developing an environment beyond its initial concept.

Sources (3)
  1. World Labs · Frameboy: Atlas in Real-time (November 5, 2026)
  2. World Labs · Atlas model and spatial context (September 1, 2026 background)
  3. Marble Beta Docs · Billing and Frameboy sessions in Marble Studio

Based on official announcements and public documentation. No sponsorship or affiliate links.