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GAME PRODUCTION CATEGORY / 03

Game UI & UX

Design readable menus, HUDs, and interaction flows that help a new player understand the game.

Current research scope · 2 tools

START WITH A TASK

What needs to get done here?

  1. 01Map the player journey
  2. 02Prototype menus and HUDs
  3. 03Check clarity across screens and inputs

INITIAL TOOL PAIR

Two routes to research before we judge.

For now, we show only source-supported summaries and the selection rationale. There is no winner or overall ranking before standardized testing.

Editorial preview

Game UI & UX

Figma AI

Figma's collaborative UI design and prototyping environment with an AI agent for generating and remixing designs, automating design work, and providing feedback; availability varies by plan and rollout.

AI UI DesignInteraction PrototypingDesign Systems
SOURCE HANDS-ON PENDINGTERMS PENDING
WHY WE ARE RESEARCHING IT

Provides the stable, editable UI/UX baseline for flows, components, prototypes, and developer handoff, while its newer AI features remain subject to plan and rollout checks.

Editorial preview

Game UI & UX

Recraft

An AI image and vector design tool for generating, editing, vectorizing, and exporting game UI assets, icons, and interface artwork.

Game UI AssetsIcon GenerationEditable Vector Assets
SOURCE HANDS-ON PENDINGTERMS PENDING
WHY WE ARE RESEARCHING IT

Complements Figma's structural workflow with game-facing icons, vector assets, style control, and exportable interface artwork.

NEXT STEP

Test both with the same task, inputs, and record format.

The test will record time, cost, failures, rework, and editability. Methods, field notes, and comparisons follow only after that.