PRODUCT UPDATE / Game backends · Coding agents
Hive Axyl launches with a Codex plugin for game backends
The September 30 launch connects backend integration and live operations to Codex. SDK 1.0.0 targets Unity 6 and later; the service is currently free during beta.

For Unity teams adding account, payment and live-service features to a prototype.
Com2uS Platform launched Hive Axyl on September 30, bringing a game backend SDK and management console into a coding-agent workflow. A Codex plugin lets developers request integrations such as login and payments in natural language. It gives teams with a Unity prototype another route to adding account and live-service features.
SDK integration and live operations
The plugin documentation covers implementing login, account linking and payments against an existing codebase, plus generating and checking analytics event code. Console configuration, analysis and user segmentation can connect to operational actions such as push notifications.
Access follows the user's account and organization permissions. The documentation says higher-impact actions, including changes, deletions and deployments, require confirmation of their target and details.
A Codex plugin and a Unity 6 SDK
Codex is the currently announced agent integration. The installation guide provides a marketplace source and plugin setup steps; the Codex environment must support Marketplace plugins. Its request examples include adding Google and Apple login or integrating store payments.
SDK 1.0.0, released the same day, requires Unity 6 (6000.0 LTS) or later. Listed operating-system minimums are Android 10, iOS 17, macOS 15 and 64-bit Windows 11. Teams can select the modules they need, but all installed Hive Axyl packages must use the same version.
Free during beta, usage pricing to follow
The product FAQ describes the current service as free during beta, with usage-based pricing planned and rates still to be announced. The SDK's 1.0.0 release does not make the service permanently free.
Agents are optional: developers can write integration code themselves. Existing Hive v4 games remain supported, and new projects can choose either platform.
Sources (5)
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